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Category Archives: Video Games

Visiting Vanadiel

19 Saturday Dec 2020

Posted by zerohourseraphim in Video Games

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This was a bit of journaling originally written in December of 2010 a little after I began playing Final Fantasy XI. It was intended just for my Friends’ List which, at the time, was comprised solely of my friends. We’ll see if the casual tone survives repeated edits.

Editors’ Note: Please forgive the dust and potentially constant reworks this posting will go through. I need someplace to familiarize myself with some things behind the scenes.

As some of you know I’ve begun playing a Massive Multiplayer Online Role Playing Game (MMORPG or MMO) known as Final Fantasy XI (FFXI). I came into this game with a plan already laid out, so I’ve lost a good deal of my week to it. I’m writing this because:

As I am writing my own game, first impressions are important. I’ll forget those over time, so this is for me.
I’ve spoken with a few of you about getting you onto this game as well. I want you to see what I’m doing so you can try to figure it all out for yourself.
To those who are I have spoken to regularly, I’d like you to know what I’ve been up to that has kept me away. I’ve tried, really, the program doesn’t allow for it.
This may get weird and short handy, but the addictive aspect has got me right now, and I have a lot to do. So here we go!

Major Players

Zseraphim: Me of course. Ragnarok server, Bastok home nation. These are important to those I want to play with me. If you get the game, select these as your server and home nation and you’ll have a much easier time joining up with me and my band.

“The Saint”: Saint is the primary reason I chose this server and home nation. He is mid-to-high level with a flourishing link shell behind him.

The Story:

Day 1: An Elvaan Thief

As I said, I had a plan. I select Thief (THF) for my first job because they allow you to gain items more readily from enemies as they level up. I decided to run my support jobs (explained later) first as they wouldn’t be getting as much frontline use. Nothing too major here. Grinded solo until I reached… oh, level ten or twelve? Along the way I got a few niceties that helped me out and introduced to Saint’s link shell. They have been most accommodating.

Jobs – Taken from the traditional FF Class System. Warrior (Fighter), Monk, and of course Thief, as well as the Mages Black, Red, and White are those you start out with.

Traits – Abilities gained from each job. In the case of Thief, Treasure Hunter allows me to gain items with more regularity.

Grind – Grinding, to grind, in any form of the word is an RPG term to build up experience points by killing enemies to gain levels. It is slow, hence the word grind.

Solo – To play on ones’ own without the assistance of other actual players.

Link Shell (ls or LS) – A collective of players, commonly known as guilds in similar mediums. The intent is usually to aid one another. You have link shells that are created with a majority of high levels, for a particular job (Summoner comes to mind), or for crafting and other such ends. The reasonings are endless.

Day 2: “Oops sry I aggrod”

Most often you are encouraged to solo until level 10. It is difficult to join a large party at lower levels. Having surpassed that I schmoozed my way into a party that I probably shouldn’t have been in. Gained several levels. One of the LS members, “AKA” was kind enough to take me around to specific points and so I could get crystals to warp. Granted, I won’t be using them for awhile tentatively, but the fact that she took the time do so speaks volumes to her kindness. On the way there our body guard picked a fight and got me killed. My first death. Little matter. We nearly didn’t make it though… I got killed in one hit, our “body guard” in two, and our mage barely pulled through. She has Raise, so we were revived with diminished penalty. Oh… like one MMO I can recall offhand you lose experience points when you die. If you play the game I have a method in place to help mitigate that.

Party – Group of players who goes out to fight. Held to the same reasons for being as link shells above.

Day 3: Why Sazh (FFXIII) is a realistic character to me

Ended Day 2 at about level 14-15. Today the goal was to get to level 18 and attain the ability to use support jobs. After setting up a semi-permanent buff to lessen experience lost when dying, I again wormed my way into a party well over my head. This is what is known as power leveling. As I only want Thief for the passive abilities, I am fine with it not being fully up to snuff. Plus, I wanted my sub jobs opened to me. After a while in a desert doing pages, the party picked a fight with a Cactuar. I was far enough away that I should have been okay, but I ended up getting pegged by 1000 Needles. As I only had 200 HP or so, I died. AKA is a mage and used Raise. I got pegged AGAIN, and revived. It was dead at this point. If you follow me into the game I will not allow you to do what I did unless I am able to protect/support you and you have the enchantment in place. The latter is my call. If I can do the first the second isn’t absolutely required. Ended up at level 17. Got the item set to open support jobs. Spent the better part of the next several hours looking for a party and found one. Got to 18, unlocked support jobs.

Support job (sub job) – At level 18 you can “equip” a second job and use it’s abilities at half the level of your main job. So a level 20 warrior can use a level 10 white mage to its greatest potential.

Power leveling – Gained levels as quickly as possible. In this game that is not good per se. To use Saint’s term, you’ll be…

“Gimp” – You gain skill levels from doing things like attacking and using spells. Typically on those of a comparable level to you. If you were to gain ten levels in an hour with no work (of which there are ways) you’d hold the level with none of the skills. As such you’d have a rough time standing toe to toe with foes that should be your equal. i.e. – If you go from 12 to 22, you will have to fight things around level 22 to gain weapon experience. (Editor Note: I learned the preceeding to be false, or it was changed at some point and I simply can’t remember which. Ideally, you’d have to find enemies that matched your skill level. You’d want enemies around level 12. You could fight the enemies at 22 and just gain the levels slowly at first.) The amount of damage you would do would be much less than it should be, and you’d not have the weapon skills you’d aught to. Basically, you’d be a level 22 with the punch of a level 12.

Page – Used to help train. Thus far for me: Kill X# of this enemy and X# of that enemy to get bonus experience. Do you need to do pages? No. But if you’ve going to kill 10 cactuars anyhow, why not get bonus points for it?

Tabs – Used for a number of battle/training related purposes. Gain the temporary ability to regenerate HP or MP, or repatriate (repate) to your home nation.

Cactuar – Bastards. Walking cacti with a reputation in FF. We and they have a history…

Marlboro (various spellings) – Yes, akin to the cigarettes. Bad Breath. Don’t know? Lucky you.

-Tonberry – All three of these “worth mention” enemies are green. Hm…

Day 4 – Dawn of a New Day

Bonus points if you know the reference. Anyhow, I’ve begun using White Mage (WHM) and am leveling that. You have to level your sub jobs up like you main, but not as much since you won’t be regularly using them. Getting up to 15 with White Mage and at least 25 with Thief so that I can accomplish Rank 3. As Saint is helping me with the fight I’ve got to follow his stipulations.

Rank- Opens up more of the story I think. I’m doing it to gain more mobility: You can acquire an airship pass at Rank 5.

Day 5- Astral Flow

It should be said… the addiction part of my personality has come into play. I haven’t slept in days by this point, so the “days” are more like “chapters” since I can barely remember the proper order of things.

I’ve explained power leveling already, yes? It’s good for sheer levels, but horrible for the skill involved. Coming into the game I learned of something called an Astral Flow. The Astral Flow ability belongs to Summoners, giving them specific trait bonuses. I don’t know exactly… summoning won’t be my thing. Now, the Astral Flow anyone else is concerned with involves going to specific locations, drawing the mobs, and killing them with Avatars’ (Espers, Eidilons, GF, Fayth, and these were named well before the movie) AoE attacks. So I’m grinding along, hit level 12, and choose to rest and empty my inventory. As I’m returning to my mog house I receive a tell from someone I didn’t know asking if I needed experience. Really. Who doesn’t? Ever. But they were being nice, so I returned the cordiality. They told me to meet them at the burn site. I did so, joined the party,  who synced to my level, and watched the show.

At this point I’m going to wax idiotic because… well… anyone who has played Oblivion around me knows how I get with numbers and details on my games. Basically this part can be skipped. It probably will take as long to type as it did for the process to complete. There are some definitions from the section below.

Anyhow, the point of the level sync during a Flow/Burn is to stay out of the way and watch. Really. If you’re asked to be a sync, that’s all you’ve got to do. I would highly recommend aquiring an Emporer Band before doing a Flow. I got to the site, and it began. You must be close enough to the action for it to appear on your action/chat log, and it is suggested you face the scene with character and camera. You’ll know when you’re close enough. Trust me. Once you get to the site, activate/burn your Emperor Band. As soon as things start dying, you’ll start leveling. I had 13/2500 XP tnl when I came in. I blinked and was at level 15. Literally. I had the status screen open to chart my progress point by point, blinked, and was halfway through level 15. Shocked… I did a double take and blinked a few more times, and poof, level 17. At this point I drew my knees under me and began rocking back and forth. The sheer amount of XP reeling into me was… unprecedented. I imagine it’s what Charlie felt like when he got the Chocolate Factory. At some point early on, one of the summoners was apparently subbing a Corsair and used Corsair roll to further boost experience gain. That means nothing to you more than likely. It’s important for me to remember. Anyhow… it didn’t end until my White Mage was at level 23. My sub out leveled my main. Gimp-ish, but it out leveled my main. This left me in something of a pinch. Asking Saint, he still wanted my Thief at 25 for Rank 3. Still, having a 23 White Mage would be useful.

Drawing/pulling- Attacking something will cause it to agro. While normally not recommended to do one more than one than one enemy at a time, in the instances of A(stral) F(low)s you’ll want someone, probably of a high level, to do this. Seeing all the monsters that an area will spawn at a given time in one place is weird, especially when they all start dying.

Mobs- Run of the mill monsters, generated for the purpose of being killed off for one reason or another.

Avatar- What a summoner calls. It’s funny now when some calls Shiva.

AoE- While I’m prone to use different wording, the MMO term seems to be Area of Effect attack for any ability that hits a wide area.

Mog house- Every character is granted a place of their own, right from the word go. Used for extra storage, changing jobs, and a few other specific uses.

A tell- When using the chat option there are many varieties. A tell (or perhaps a whisper in other games) is used to tell something to a specific player in a private way in real time.

Burn- from what I’ve gathered, used to mean any event in which a larger than normal amount of experience is gained

Emperor Band- An item with a timed enchantment granting greater experience acquisition. Of the varieties available, Emporer, Empress, and Chariot, go with Emperor. Just so there are no questions GET AN EMPORER BAND. There is a way to get one for free, so don’t shell out conquest points for it. Conquest points deal with a specific game mechanism for who controls which areas… I think. Great way to chart your effect on the world.

XP- Experience points

Tnl- “To Next Level”, how many XP needed to level up. I’m using abbreviations sporadically because in talking to you all, it is best to be plain. These phrases are prevalent enough for me to make use of them.

High Noon of Day Five: Sync

As there is much to say in regards to this, it is it’s own section. This is a mechanism that I am happy is included. I probably wouldn’t have thought of something like this for a long while. Syncing will make the level of all characters in a party match the person of the lowest level. Why would you do this? Experience amounts changed based on levels. It’s not excrutiating to grind the first several levels. But when you notice that bee or worm you killed for 80 experience four levels ago MAY now give you 30, you’ll want to find more worthwhile enemies. That’s at level 5. Imagine at level 85. The difficulty of the enemies for minute rewards. This is part of what makes FFXI a GREAT community game in my opinion. I’ve literally partied with level 85 characters, synced to my level. Your stats are limited, equipment enhancements reduced, and the level is capped to the syncs, but even someone at higher levels can then earn experience at a good rate in a lower leveled area. If you start the game when I’m at 40, I can sync to your level and we can party together on equal footing. We can go and actually fight instead of just having me one-hit kill everything. Or I can PL, which is to remain outside of a party to heal and to one hit kill anything that comes after you while you do your thing. GREAT in groups. Really. That’s why I want a group of you together to start at around the same time. You may need to be level 30 to solo a specific mob, but a group of six level 20s can do pretty good too. And with no experience division it is in your best interest to be in a party (under the helm of someone who knows what they’re doing… gr…). Syncing is a wonderful mechanism. The appeal of MMOs and multiplayer games in general is to play with others. Syncing allows this despite how much progress you’ve made.

Day 6

After a small shopping spree paid for by Saint (50,000+ on spell scrolls… ouch…) my White Mage had most of the abilities associated with its full level, even if my skill levels where sorely wanting. At this point I was ready to party. So Saint took me from my humble beginnings in Bastok to the lively Jueno. Ye gods is Jueno laggy. I need a better computer. Anyhow, once there it turns out that having gotten my Thief to level 19 previously made me the perfect draw to attach to a Qufim party. In hindsight, the party was a let down. My deaths are on my hands, but on the whole it wasn’t a great party. Later on, leadership shifted, and we got trucking. We killed, we leveled, and even when popped by banshees we kept the hits coming. As I had not slept in quite some time I logged off earlier than I intended and hit the hay.

Before this I got my chocobo license and shored up some of my lacking White Magic skills.

Today, work, food, play. Get to 25, start chocobo raising, head to San d’Oria (no clue how to spell it properly), insert myself in the wood working guild, get into the logging hobby… and I think that’s all. Oh… refill my Emperor Band. That could help.

Skill levels- In the event I haven’t elaborated, skill levels are use to denote the effectiveness of combat, crafting, and all other skills. Most skill levels are capped one way or another. For combat, it is by level. You never lose progress, but if capped you won’t gain any. For instance, if you run a Black Mage (BLM) who uses a staff, raise them to level 10, and cap the staff skill at 100 lets say for discussion, then use a White Mage with a staff, you still have the 100 staff skill, but will only be able to utilize the level 1 cap amount. Each class has different affinities, so the same White Mage at level 10 could have more than a capped 100 affinity at level 7.

Party- As in group with other people. Not kick ass and clear rooms ala DMC3/4.

Day 7- The Path to Power

In an attempt to get to 25 I returned to Qufim with AKA. There, we got into a party. The party organizer was particularly gung ho and confident. Whereas most people I have partied with were cautious with lulls between combat to rest, he pressed on. It was beautiful. We got into chains where 500+ experience were earned at a time. Considering that I usually earned 50-70 a mob while soloing, this was a major difference. I hit 25 in no time. Sadly, the organizer was truly an annoyance. He was vulgar and uncouth. This, if for no other reason, is why I wish to get to a point where I am organizing my own parties into battle. Fortunately, this type of thing can bring a party together, if ironically behind the back of the organizer/leader. As such, I think everyone got the levels they needed, and I know I made at least one friend through this.

Night of the 7th Day- 1 Week and One Update Later

The game has changed. A lot. An awful lot.

This has nothing to do with the update, but with my personal experience. So I’m stuck at level 25. There is no place that I can solo that is safe for me, and I’m hard pressed to find a party. Well, I was yesterday, but there was an update. So I went looking around for my next round of leveling items and tinkering with lower level jobs. I had time, I could… needed tabs. Gr… So I pick up items, do what I need to, and while I’m going along I’m speaking to the leader of my Link Shell over the LS-limited chat. And at some point I’ve gotten his attention. Because…

Now I’m a sack holder. Shut up. Quit being vulgar.

When you are admitted to a link shell you are given a link pearl. This allows you to tie into the channel. It takes a space of inventory, but gives you access to the LS, which is worth the space. One of the reasons I have progressed so quickly is because as soon as I logged in Saint was online soon thereafter to admit me to the LS. Now I can not only guarantee, but personally assure you, as soon as you log in you will be a member of my link shell… because I am one of the one who brings people in.

This said… what I’m wanting: I want six people to join the game. I’d pay for you all for the first few months if I could. The reason for six is because of the jobs originally available. Warrior, Monk, Thief, White, Black, and Red Mages. Also, six people make up a complete party. If there were six fresh characters to make up a party. I don’t know how you could be more balanced. Many of you know how I am when it comes to character creation and the foresight I wield. I’ll help you pick your first favorable sub from among the original six and/or your first advanced job. And together you’d level, grow powerful, and have your own internal clic. To a degree you’d become my army. At least that’s how I’m thinking of it. Having a group will allow you to rarely if ever search for a party and level up fast as you can take out things together you couldn’t handle otherwise. Having me at a (hopefully) high level to come in for more raw power. You’ll be connected to my primary shell and should I ever choose to branch off you’ll be in the position I am in now: Sack holders yourself.

I’m set on getting to lvl 30 or Rank 3 soon. I’m hoping to do so by Wednesday on both counts. That’s about all for now. If you decide you want to play Final Fantasy XI talk to me first. I’d love to work you in.

This covers everything up until now. Off to the game. Additions will be edited into this note/document. As always question, comments, and discussions welcome and encouraged.

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Final Fantasy XIII Series

01 Sunday Mar 2020

Posted by zerohourseraphim in Derived Works, Opinion, Video Games

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Developer Notes, Final Fantasy, Final Fantasy XIII, Final Fantasy XIII-2, Lightning Returns, Lightning Returns: Final Fantasy XIII, RPG, Thriller, Video Games

          Possessing the dubious honor of bottom ranking in my (soon-to-be-retired) rating system, read my reasoning why this sub-series is my least favorite branch of the lauded franchise.

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Video Games and Violence

20 Tuesday Aug 2019

Posted by zerohourseraphim in Opinion, Original Works, Social Commentary, Video Games

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Social Commentary, Video Games

          An Open Letter to Politicians and any concerned that video games add drastically to the number of incidents of gun violence and mass shootings. Continue reading →

Chrono Trigger

30 Monday Apr 2018

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Chrono Trigger, JRPG, RPG, Square-Enix, Super Nintendo, Video Games

          An eternal favorite of the Video Game Community came to the PC in February.

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Final Fantasy XV

22 Thursday Mar 2018

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This has become, quite unabashedly, my favorite Final Fantasy title since the PlayStation 2 era. I would be willing to wager that this is the best showing Square-Enix has put forth in as much time as well.

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Secret of Mana

06 Tuesday Mar 2018

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Classic, JRPG, PC Games, RPG, Secret of Mana, SNES, Squ, Steam, Video Game Review, Video Games

          Square-Enix polishes another offering from their vault. Another classic comes to the modern era: Secret of Mana.

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Aurion: Legacy of the Kori-Odan

02 Friday Feb 2018

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Action RPG, Kiro'o Games, RPG, Video Games

20180111193255_1

          This debut title from Kiro’o Games, centered in Yaounde, Cameroon, receives high marks from me. Read on to find out why.

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Final Fantasy XII

01 Thursday Feb 2018

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Developer Notes, Final Fantasy, Final Fantasy XII, PlayStation 2, RPG, Video Games

         Just writing some quick notes of how I remember Final Fantasy XII from the PlayStation 2 before coming up to The Zodiac Age on PC in a few hours. Sleep is coming fast, so do forgive me.

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The Beast Within – Marks VIII

29 Friday Dec 2017

Posted by zerohourseraphim in Derived Works, Video Games

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Fan Fiction, Final Fantasy XI

~To become Immortal and wield Blue Magic, you must first consider: What is Destiny?~

          The twilight leading into the morning slowly grew lighter. The stars in the night sky were swallowed up by the suns’ light as it peered more and more over the horizon. The sea sparkled in kind with its own hued light. A corridor of magic opened on a path along the upper walls of Whitegate, the tension of the weaving a blink of an otherwise easy sunrise. In this space, in the dead of morning, the city slept. No one saw the ornately garbed Immortal set foot onto the stones, heard the gold soled bottoms of his charuq as they landed upon his adopted home. The only souls to bear witness were those housed by Seraph himself, power gathered across his travels.
          Unable to help himself, he lost himself to the memories of arrival in this foreign city and how the warm stones first greeted him. Of the enigmatic soothsayer who, instead of revealing the tapestry of fate, caused the Elvaan to seize it. Of the hands that had borne him up, of those whose grasp he evaded, and those who gave a push but were missing…
          What seemed like it was just a few moments in time had spanned hours. A boat had drawn into port, and fresh faced adventurers could be seen stepping into Aht Urhgan for their first time. One of them, taking the whole of the city in noticed watchful eyes from above. Gaining the attention of their compatriots, the collective gaze of the group went upward. Even Seraph’s hearing did not extend from this far. But…

          “…Immortal…”

          All the workers at the dock turned their eyes upward.

          “Guardian of the Empress…”

          Seraph had been away too long as to be mindful of what his attire represented. For him, it was a means to an end. To focus a torrent-swelled river to an intended course. For the people of Aht Urhgan…

          …was he guardian?

          …protector…?

          …Beast to be put down?

          He proceeded along the upper pathways of the city. The attentiveness followed him. A mix of awe and terror seeped out of the mouths of children. As Seraph descended a set of stairs, parents shooed away their charges as subtly as they could. Approaching one of the guards of the city, they straightened up considerably. So ornate the unique cloth, purple and white, spilling out from leather armor while brandishing spears. All things in Whitegate that were simple in the Middle Lands of home were lush and ornate in the Near East. Seraph requested Sanction, special dispensation granted to mercenaries from the Middle Lands, which stirred confusion within the guard. ‘What high and mighty Immortal need suffer the permissions of commoners when favored by the Empress?‘ they must have wondered. Seraph proceeded toward The Imperial Whitegate, a structure that shared its name with the city, which was ornate and wrought with gold as the least expensive of the metals in it. The monolithic wall housed the seat of power of the Empire of Aht Urhgan. When last he came here it was to to accept his next mission as one of the Empresses’ favored soldiers.

          Now it was time to continue to walk along the path he had chosen.

          Under the eyes of more soldiers, ever vigilant, Seraph laid his hands on the archway which would take him to the palace. It was cold and unyielding.

          The time was here.

          The Justice one seeks will be branded as Vengeance by another. Seraph would not sleep until these scales were balanced. Under his hands, the gate began to open. The guards were called to attention. Seraph’s being, one soul fueled by one hundred and twelve more, focused their collective into one word. One name. One sound which would open the floodgates within him and spill wrath, wreck, and ruin upon the world.

          “Raubahn.”

          So much led to this point. His recent life, in an instant, came to the forefront of Seraph’s mind. What was the word Waoud had chosen so short yet so long ago…?

~ What is destiny?”~
~“It is what one must decide for oneself.”~

Pages: 1 2 3 4 5 6 7 8 9 10 11

Transformations – Marks VII

29 Friday Dec 2017

Posted by zerohourseraphim in Derived Works, Video Games

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Fan Fiction, Final Fantasy XI

Disclaimer – 28 December 2017

          Much like anyone who has developed a skill I cringe looking back on earlier works. I know this work will be a hard to read and is not formatted in the best way. However my writings past, present, and future will all be made with the same heart and spirit. I love writing. I love sharing what I make. I take pride in all the works I produce. This is simply from my earlier days. Back then, I didn’t know what I was going to make out of this blogging gig. So I wrote, and I posted. If I got hung up on it being perfect, I never would have shared it.

          Since then I’ve read and learned. The results that came from 150% effort in the past come from 30% now. That is just how growth works.

          I may come back and edit this one day to bring it in line with my present standards. This is likely if my written works prove to earn my daily bread. Or if I have no pending articles (ha) and find myself bored. Still, I would not have made it where I am without this stepping stone, humble as it is.

This said, none-the-less, I hope you enjoy reading this offering.

Jasper H.B. a.k.a. zerohourseraphim

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  • Opposition
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    • Of Creations’ Swell
    • Glossary
    • Considerations for Models
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    • Seekers of Adoulin: East Meets West
    • Dossiers
  • Gaming Garage
    • The Elder Scrolls IV: Oblivion – Perfect Character Guide
      • In The Sewers – Tutorial Stage
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